Machine Vision


People Capability

Advancing Human Capital through Scalable Digital Learning Experience

Why Scalable Digital Learning Experience?

  • Humans are visual being

  • People tend to retain muscle memory much better

  • Prepare employees before going on site with (im)possible scenarios

  • Meet the need of continuous training

  • Cost savings and time efficiency


  • Enterprise University for interactive learning management system 

  • Augmented Reality (AR) Learning for observation-based learning

  • Virtual Reality (VR) Learning for practice-based leading

EcadinVR Introduction


The Problem

Training, while important, is a cost center for a business. There is a need to minimize the time and resources spent on training while also improving quality.

Workers need to be proficient and continue to change rapidly as tasks become more complex. Manuals and other sources of information exist, but the worker must know where to look. Also, in looking up the information the worker is no longer performing the task thus lowering their overall productivity.

Often the most important skills and tasks that need practice are the most dangerous ones. With a few exceptions where expensive simulators can be used, companies cannot effectively train for the wide variety of hazardous situations an employee might face over a career.

Traditional classroom training does not give hands-on experience, nor does it support critical thinking, problem-solving, communication, and grit that is crucial for learning complicated procedures. Classroom training suffers the same problems that schools face such as boredom and poor classroom habits. Trainees in more hands-on fields tend to learn better by doing than by classroom 

Traditional evaluation methods, which emphasize classroom performance, are often insufficient in evaluating long term field capabilities as passing a test or evaluation is not the same as putting skill into practice.

In most industrial and manufacturing settings, it is difficult to offer hands-on training since it is impractical to shut down a production process or individual equipment to offer employees the training needed. Likewise, certain pieces of equipment may be too expensive to duplicate and dedicated solely for training purposes.

AR/VR Solution


The experiential training provided by Augmented Reality (AR) and Virtual Reality (VR) gives real-time feedback and improves the efficiency of skills transfer, increased knowledge retention, and better captures enterprise knowledge within an organization.



With advanced Augmented Reality (AR) technology, knowledge directly relevant to the task at the hand can be displayed right in front of a user’s eyes, either for MRO or on-site training, resulting in a higher quality of work and improved training.


Dangerous or difficult to replicate scenarios can be safely simulated with Augmented Reality (AR) and Virtual Reality (VR) applications. This allows trainees to repeatedly practice crucial scenarios while preventing damage to equipment and avoiding bodily harm.


Experiential Training through Augmented Reality (AR) and Virtual Reality (VR) requires the trainee to actively participate in the exercise. This results in higher retention rates as this training bypasses boredom and poor classroom habits that accompany traditional training.


Trainees are evaluated based on their performance on the relevant work items. This data is transmitted from the Augmented Reality (AR) and Virtual Reality (VR) to the company’s internal record-keeping systems for certification and/or administrative action.


Augmented Reality (AR) and Virtual Reality (VR) training allows employees to receive hands-on training but in a virtual environment. These virtual environments mimic production equipment in a very realistic manner. This prevents expensive downtime and disruptions in normal operations.


+62 821 4369 4139

+62 877 5339 3797

Jalan Baruk Utara X no. 37 Perum Pondok Nirwana, Rungkut

Surabaya, Indonesia

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